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About the Project
Eavesdropping is an internet-based, interactive audio system that
explores network mediated, musical performance in shared public
spaces.
In public environments, individuals interact by means of a variety
of bodily and auditory cues and gestures. These ambient
communication techniques can be directed at specific individuals
or may be general expressions of mood meant for anyone who
happens to notice.
Visitors to public spaces, such as a café, seek the passive
awareness of others to achieve a sense of connectedness born of
shared experience, like the audience in a music venue. This project highlights the exhibitionism
and voyeurism in the public sphere by amplifying participants'
moods via music and increasing shared
experiences to encourage deeper interaction.
It aims to develop an environment which
increases audience interaction and connectedness in a localized,
computer-controlled performance.
The system is a client-server
architecture made of three components: (1) an audio preparation
interface, (2) an interactive performance interface, and (3) a
machine learning-based conductor. Musician's have contributed files to represent participants'
moods. Participants input their mood during the performance. An artificial conductor mixes
an acoustic ecology based on mood data. Participants are encouraged
to respond to whether the audio represents the mood they've input. This allows
the system to learn from audience response to more accurately represent participants'
moods.
The link above begins the most recent version of the performance.
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Mood-Based Composition
Eavesdropping was designed as a composition environment to allow musicians to compose
using moods. The performance was intended for a group of networked computers
in the same room such as an internet cafe. Mood-tagged music files play at
each participant's computer exposing individual moods publicly from private computers.
Initial performances with this system drew various
responses from participants but most expected more interaction and the ability to
control or shape the music in the room.

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Performances:
Publications:
Start or Join a Performance in Version 1
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Interactive Mood Ecology
The second version of Eavesdropping was developed to address issues of audience
agency raised in the first version as well as to extend the artificial intelligence
of the system in validating mood tagging of audio files. This version removes
the composition environment and instead requests the participants to enter their
own moods. The system then selects audio files which match those moods to
perform in the room while finding files that mix well with each other. Users
respond whether they feel the music matches their mood. This is recorded by
a machine learning system to improve the mapping of music files to moods.
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Performances:
- ACM Multimedia Presentation. October 2008. Vancouver, BC. <FUTURE>
Publications:
Start or Join a Performance in Version 2
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